343 Industries Responds to Backlash Over No Split-Screen Gameplay in ‘Halo 5: Guardians’

By August 17, 2015

One of the major things that made Halo: Combat Evolved so popular when it was released on the original Xbox in 2001 was the ease of sitting on the couch next to a buddy, picking up a couple of Duke controllers, and blasting away at each other with assault rifles and rocket launchers as you dish out trash talk in the same room. That feature, which has been prevalent in subsequent games Halo 2Halo 3Halo 3: ODSTHalo: Reach, and Halo 4 is about to be left behind, and some fans are not happy.

While recently explaining in a blog post why split-screen gameplay is being removed from the upcoming Halo 5: Guardians, franchise director Frank O’Connor recently had an interaction with a fan on Twitter where he gives a bit more of a straighforward and simplistic response to the backlash that 343i has been receiving for removing the feature from the highly anticipated sequel.

What he basically means is that because of the way the new-gen sequel has been put together, adding in split-screen gameplay is simply not possible with the engine running Halo 5. In the initial blog post, a 343i developer laid out that because a split-screen function would effectively be doubling the rendering requirements on the game, other aspects of environmental and character rendering would’ve been too limiting on the main game, adding that removing split-screen was, “one of the most difficult ones we’ve ever had to make.”

Halo 5: Guardians is a direct sequel to Halo 4, and sees main character Master Chief become a wanted fugitive. Commander Jameson Locke and his own squad of SPARTAN-IV super soldiers are tasked with hunting the Chief down, who has a squad of his own SPARTANs following him on his own quest that he needs to embark upon, while staying one step ahead of the UNSC.

Halo 5: Guardians will be released exclusively for Xbox One on October 27th. For more on the game as it develops further, keep it locked on GeekNation!

Chris Clow
As a former comics retailer at a store in the Pacific Northwest, Chris Clow is an enormous sci-fi, comics, and film geek. He is a freelance contributor, reviewer, podcaster, and overall geek to GeekNation, Batman-On-Film.com, The Huffington Post, and Movies.com. He also hosts the monthly Comics on Consoles broadcast and podcast. Check out his blog, and follow him on Twitter @ChrisClow.