Video games do not necessarily make great movie adaptations. Actually, that’s putting it lightly considering we still have yet to see a good onscreen video game adaptation in the many, many years since Hollywood began making them. However, 2016’s Assassin’s Creed has the potential to be the film that cracks the code better than any other outing yet. With an all-star cast including Michael Fassbender as the lead, Marion Cotillard, Michael K. Williams, and just recently the additions of Jeremy Irons and Brendan Gleeson, as well as an incredibly talented up-and-coming director in Justin Kurzel – it seems like fans actually have cause to be excited for the Assassin’s Creed movie.
Not much had been heard about the movie after its many worrying delays, until a few weeks ago when the first image of Michael Fassbender in costume for the film was released, and considering how bad ass the image was – hopefully put to rest some of the concerns fans had raised over the past few months. Taking into account how absolutely cinematic the Assassin’s Creed games have become at this point too, it’s hard not to at least hope that the film will be able to capture the same kind of energy-driven narrative that a majority of the games have achieved.
While speaking recently with Premiere too (H/T /Film), Ubisoft Motion Pictures CEO, Jean-Julien Baronnet addressed the creative process behind the film, what led to Michael Fassbender’s initial acceptance of the project a few years ago, and the kind of movies they are hoping to reflect. Find the English translation below:
“[Michael Fassbender] accepted very quickly. And it was the only actor which we thought was obvious. So we started with the actor, which is incongruous. Even more incongruous, he engaged us with nothing. There was no script, no studio or anything. We told him we were going to build the project together, we have a huge brand and we want to make a make a film with references to feature films like Batman Begins and Blade Runner. That is why we tend to. He was promised that he could work with the writers, we would associate it with all key creative choices.”
Obviously the translation itself is slightly clunky and awkward, but the main points of the quote get across all the same. It did always come across as somewhat weird that an actor at the caliber Fassbender is would sign onto a video game adaptation without a script or director, but after reading how involved in the creative process he was allowed to be, it actually seems like something right up his alley. While both Batman Begins and Blade Runner are some pretty serious film titles to compare it too, Assassin’s Creed certainly has the capability of being at the same quality-level of those two films, and its premise lends itself to a genre that combines both as well.
Kurzel, Cotillard, and Fassbender will be reuniting after their recent work on Macbeth, which has been receiving incredibly favorable reviews ever since its premiere at Cannes this summer, and looks like it could be one of the dark horses of this year’s awards season. Considering how much acclaim Kurzel has been receiving for the epic tone and scale he brought to the Shakespeare adaptation, it seems like him directing Assassin’s Creed might just be a match made in Heaven too. So I don’t know about you all, but I’m certainly looking forward to this one.
And if you needed any reminder of how just how awesome Macbeth looks too, here’s the trailer:
Assassin’s Creed is set to hit theatres on December 21st, 2016.
Make sure to keep checking back for more updates — right here on GeekNation.
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