The 2013 Tomb Raider reboot ended up being an even better game than fans were hoping for, I think. After the franchise had fallen by the wayside throughout the previous years, the game not only brought back some of the most fun aspects of the original games, but also offered the same enthralling elements with gorgeous new graphics and environments, in a cinematic story that ended up blowing the movie adaptations out of the water.
It looks like the reboot’s follow-up, Rise of the Tomb Raider, is bringing back the same things that gamers fell in love with from the reboot, while also expanding the world and game as whole into a much more expansive adventure than even its predecessor offered. However, one of the strongest parts of the 2013 Tomb Raider was how contained and fast-paced it was, so could the creation of a larger world/environments and more side quests/objectives take away from the sequel’s main narrative?
While recently speaking with PixelVulture too, lead designer Mike Brinker was asked about how long it would take to complete the game. Read his full response below:
“It all comes down to how you want to play through the game. Running through the game will take you around 15 – 20 hours. So expect double the play time collecting everything and exploring every secret tomb.”
In terms of scale, all our hub spaces, the areas that allow you to explore and choose your own way to play, have been increased by three time the size… So there will be lots more to see and do in each area of the game too. We have more challenge tombs, crypts, caves, and a bunch of extra things to do like the side missions for the Remnant people, and the tomb guardians.”
Going off of the trailers from the game alone, it looks like its bringing back the same kind of high-caliber, action setpieces that made the 2013 game so damn entertaining and fun to play. As someone who loved the reboot two years ago, I’ve been cautiously awaiting Rise of the Tomb Raider because I was somewhat worried that the new, much larger open world in the sequel could take away from some of the driving force that a narrative can provide. However, Brinker makes it sound like the game’s creative crew was more than aware of that possibility, and have made the game’s actual story just as fast-paced and tight as its predecessor. Which I couldn’t be happier about.
On top of its new additions, Rise of the Tomb Raider will also be bringing back the puzzles and actual tomb raiding from the previous games that some players thought might have been lacking from the 2013 origin story. The game’s graphics and gameplay look on par with its predecessor as well, so now it’ll all be up to how engaging the sequel ends up being. The 2013 reboot left some big cinematic shoes to fill, and it’ll be interesting to see if Rise manages to walk the tight rope of adding enough new features to make the game even more enthralling, and not too much just for the sake of expansion. Personally, I’m leaning towards the former.
Rise of the Tomb Raider is set to hit stores on December 31st, 2015.
Make sure to keep checking back for more updates — right here on GeekNation.
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