Sometimes, my gaming friends, it is the one that got away that hurts the most. One company that has had more than one occurrence of those ‘ones that got away’ is LucasArts. Company re-organization and the eventual sale of the Lucas Empire to Disney saw many planned sequels to classic Star Wars games shelved. One of those, Star Wars: Republic Commando 2 had the scope of what a sequel could have been, explained by its lead developer Brett Douville to Cinelinx:
“There were two competing stories that were being pitched, one being developed by Tim Longo and one by lead level designer Kevin Schmitt. In one, you would have played the side story of Revenge of the Sith and carried out Order 66, hunting down Jedi as a team. In the other, Sev would have been the first man in the Rebellion army — the tagline was something like, “Every Rebellion begins with a single soldier.
Tim’s plan would have had Sev start the Rebellion army, training a new generation of soldiers to fight the Empire: In my own imagining, I like to believe he’d go after his pod-brothers and counter-program them so they could fight the Empire together. I don’t recall what Kevin Schmitt’s would have entailed, but I like to imagine there would be a mission where you’d rescue him.”
With the development wing of LucasArts mothballed, we will likely never see the intended further episodes to classics like Star Wars: The Force Unleashed or games that were in development like 1313.
While there isn’t much we can do to make Disney and the current Lucas leadership shift gears and restore our classics. One thing we can do is continually push them to make games we want to play, by throwing our hard earned cash around. I for one am enjoying Star Wars: Battlefront with every X-Wing battle I’m in.
So Nation, does this story bring you back to a classic time in Star Wars gaming? Or does it simply make you angry that so many great titles have been lost? Sound off below and keep it locked to GeekNation for all your Star Wars and gaming needs.
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