During a panel yesterday at SXSW in Austin, Texas, Telltale Games revealed some interesting, exciting new details about their upcoming Batman video game series, currently titled Batman: A Telltale Games Series. Discussed were the series’ characters and main narrative arc, as well as the its tone and style. For those of you out there wanting a Batman series with the darkness of the studio’s Walking Dead or Wolf Among Us series as well, it looks like you’re in for a treat.
You can find all of the details bullet-pointed below, but it seems like the studio is very concerned with telling only a Batman story here, which means the omission of characters like Robin or Nightwing from the story, different than the amount of characters used in Rocksteady’s most recent Arkham games. However, there will still be appearances from some iconic Batman supporting characters.
Check out our first look at the game’s script below, as well as all of the details revealed at the Telltale Games Panel:
- Batman is the perfect character for the studio to explore in a Telltale series, giving the team the opportunity to dive deeper into the mind of the man behind the mask. Each night, Bruce Wayne chooses to change Gotham for the better. The team wants to explore what the consequences are of the player’s actions when decisions made as Bruce have a critical impact on his nightly crusade as Batman, and vice versa. Certain key situations will give the player the decision to approach a scene as Bruce or Batman, with consequences for both sides.
- Fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics. Story will focus on Bruce and Batman, not an examination of the extended ‘Bat-family,’ (Robin, Nightwing, etc.) Fans can expect certain series staples such as Alfred Pennyworth, Vicki Vale, James Gordon, and Renee Montoya. Telltale is looking to keep the villains more tightly under wraps until closer to the premiere.
- Certain characters will have a deeply personal relationship with Bruce in his private life, and decisions made as Bruce or Batman will affect their paths towards corruption or redemption.
- The player’s actions will help shape the Gotham that Bruce deals with during the day, as well as the criminals that Batman faces at night.
- Team is committing to a non-photorealistic interpretation of the universe, enhancing engine and technology to deliver a more seamless living comic book art direction. Taking inspiration from the works of over 75 years of artists such as Jim Lee, Greg Capullo, and Neal Adams.
- Like some other Telltale series, the game will be landing at M (Mature 17+) rating, and the cinematic approach will feel more akin to an R-rated film.
So it sounds basically, exactly how you probably thought a Telltale Games version of a Batman game would, but that’s certainly not a bad thing either. The comic book inspired visual aesthetic combined with the dark Rated-R tone sounds perfect, and what I’m most happy about, is that I don’t think it will only be dark for the sake of being dark either, if I’m going to base my predictions upon the inherent darkness living in Telltale’s other series.
No matter what though, I’m just looking forward to seeing what the studio has up their sleeve here with The Dark Knight and his beloved Gotham City. From the sounds of it, Batman: A Telltale Games Series promises to be a Batman experience that fans haven’t gotten yet.
Make sure to keep checking back for more updates — right here on GeekNation.
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