‘The Legend of Zelda’ For Wii U Pushed Outside of 2015

By March 29, 2015
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If you’re a big fan of Nintendo’s iconic video game series The Legend of Zelda, then it seems like the hits just keep on coming.

After the news that a rumored Netflix-based live-action adaptation of the beloved series was in development, Nintendo President and CEO Satoru Iwata recently dashed those rumors down. Now, some more bittersweet news for the series comes directed at the series’ next installment, which was slated to arrive on the Wii U console by the end of the year. Nintendo has now officially announced that this won’t be the case. Eiji Aonuma, the producer and director of several games in the series, took it upon himself to release an official statement on how the priorities for the development team have changed, and how they simply don’t include a targeted release window of 2015. He says,

Since I declared at The Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game to make it the best it can be. In these last three months, as the team has experienced firsthand the freedom of exploration that hasn’t existed in any Zelda game to date, we have discovered several new possibilities for this game.

As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds even my own expectations. As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make The Legend of Zelda on Wii U the best game it can possibly be.

So, I must apologize to you all that were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the most complete and ultimate Zelda game.

I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support.

Nintendo also supplemented this announcement by saying that due to the intense workload of the developers, the game will not be featured at this year’s E3 expo in Los Angeles.

All in all, while this news isn’t necessarily surprising — and is likely going to be indicative of a higher-quality final product — delaying games for this reason is no new action from Nintendo. The developer is known for making delay announcements on many of its major titles over the years, and more often than not, these delays have resulted in some games being called the best ever made by many different outlets.

This outcome is certainly better in the long run for the publisher, and stands in stark contrast to many recent major game releases — particularly titles like Halo: The Master Chief Collection and Assassin’s Creed Unity — being made specifically to hit a certain release date, only to be plagued with game breaking bugs when eager players finally get the chance to try them. Still, 2015 will still prove to be a solid year for Wii U owners, with the new all-ages shooter Splatoon and a new installment of Star Fox still scheduled to hit this year.

For more on this as it develops, keep an eye on GeekNation.

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Chris Clow
As a former comics retailer at a store in the Pacific Northwest, Chris Clow is an enormous sci-fi, comics, and film geek. He is a freelance contributor, reviewer, podcaster, and overall geek to GeekNation, Batman-On-Film.com, The Huffington Post, and Movies.com. He also hosts the monthly Comics on Consoles broadcast and podcast. Check out his blog, and follow him on Twitter @ChrisClow.
  • RogerSmiles

    as long as they create it properly, I do not mind how long they take to finish it