Oculus VR has entered into a partnership with Microsoft to offer the software and hardware giant’s peripherals with the anticipated VR headest when it finally hits stores.
According to IGN, Oculus CEO Brendan Iribe talked about the massive importance of shipping the virtual reality display with a traditional controller, and the device that the headset will ship with is a wireless Xbox One controller. Head of Xbox Phil Spencer also discussed the partnership, and the unique capabilities that the Oculus Rift will have in working with Microsoft’s upcoming revision to their popular operating system, Windows 10.
The opportunity for us to bring our wireless controller, the one that we’ve spent so many years refining, to every Oculus user at launch is incredibly exciting for us. The Rift will natively work with Windows 10. And we all know that VR experiences require the highest performance, and with Direct X 12, we believe we’ll be able to create state of the art virtual reality experiences on top of Windows.
Additionally, Spencer announced that the Oculus Rift will have additional functionality for Xbox One console owners, in that it will allow games to be streamed from the console directly to the Rift itself. This was already a touted feature of Windows 10, but will likely entice an entirely other segment of gamers to perhaps give the Oculus Rift a try. Games confirmed to be compatible with this feature were Halo (though Spencer didn’t specify between The Master Chief Collection or the upcoming Halo 5: Guardians) and Sunset Overdrive.
Last year at the Game Developers’ Conference, Sony also unveiled their own virtual reality headset called “Project Morpheus,” that will be compatible with the PlayStation 4 and the PlayStation Camera peripheral for that console. Both the Oculus Rift and Sony’s Project Morpheus are slated for release in the first quarter of 2016, but we’ll likely be getting news on both devices next week at E3. For more on the future of virtual reality, keep it locked on GeekNation!
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