Gamers Are Getting Younger as Kids & Teens Get Smartphones

By November 9, 2014

Have you ever left your iPhone or Android on a table long enough for a baby or a kid to pick it up? Have you been surprised by how intuitive they seem to be, probably learning to work the damn thing faster than you did when you took it out of the box for the first time? The current generation of kids are definitely very savvy with technology, and we’re beginning to see the results of that in everything, including in the average age of the mobile gamer.

According to a new report by video game research firm EEDAR (via Polygon), the amount of mobile gamers (meaning people who play video games on mobile devices like smartphones and tablets) has increased by 31 million people since the same time last year, to a grand total of 142 million. For the video game industry, this generated roughly $4.6 billion, as the average amount spent per gamer was $32.65.

The average age of the mobile gamer for 2014 is 27.7 years old, which is a rather notable 7 year decrease from the 2013 figure. As prices for smart devices begin to decrease, more kids and teens are getting them, which has had a rather adverse effect on the age of the average mobile gamer.

According to the Polygon report of EEDAR’s findings,

EEDAR looked at the games people are playing and found that casual mobile gamers tend to be younger (average age is 26) and are more likely to be female (70 percent). Core gamers tend to be older (average age is 30) and are more likely to be male (58 percent). The data comes from a consumer survey of 3,500 active mobile gamers that played a mobile game within the past three months on their smartphone or tablet.

I actually had a personal experience with this, where my mother, who has only recently begun using a smartphone, had been trying to figure out how to play Angry Birds. When she went up to get a glass of water, my 2-year old nephew had picked up the phone, and had successfully managed to play through the first level of the game. It’s interesting to think about how the world and technology is changing, and how kids will be able to pick things up even faster than the current tech-obsessed generation of young adults. As it becomes more integrated into everyday life, though, we likely shouldn’t be too surprised.

The following two tabs change content below.
Chris Clow
As a former comics retailer at a store in the Pacific Northwest, Chris Clow is an enormous sci-fi, comics, and film geek. He is a freelance contributor, reviewer, podcaster, and overall geek to GeekNation,, The Huffington Post, and He also hosts the monthly Comics on Consoles broadcast and podcast. Check out his blog, and follow him on Twitter @ChrisClow.