If you’re my age (none of your business) or have ever seen Better Off Dead, you’re well familiar with the concept of a paperboy…okay, so they weren’t all like Johnny but it’s the same concept: throw papers while on your bike and manage not to get the papes in the bushes, on the roof or through someone’s front window all while avoiding dogs or getting hit by a car.
Before Johnny and his demand of “two dollars,” there was a little game known as Paperboy.
Created by Atari in 1984, Paperboy took these very ideas and made a single (or alternating turns if two players) player, allowing and encouraging slight vandalism to any home that had a “GET LOST” mat or hitting not-so-nice people with papers.
Ah, the memories. Now flash forward to the present and meet the guys at Globacore (yes, that’s the company’s real name).
Known for “creating custom branded videogame and interactive exhibits,” they’ve taken the Oculus Rift VR (virtual reality) headset and combined that with a KickR sensor AND the Kinect to give you the maximum Paperboy experience and dubbed it PaperDude VR.
How it works (according to them):
The game is built in Unity with 3D assets created in 3D studio and textured in Photoshop. The KickR sensor (pictured in center) detects the speed of the bike and has the ability to provide programmatically controlled resistance. The KickR communicates speed and cadence through Bluetooth to a nearby iPad which updates our app over OSC.
If you’re a little lost in the language like I was, don’t panic; they were also smart enough to provide a demo video of PaperDude VR in action.
I dunno about you, but that looks pretty dope – not to mention it could also encourage more healthy play by taking the boredom out of stationary bike riding…if you can afford all the equipment, that is.
If you wanna keep up with PaperDude VR‘s progression (as well as take a peek at the rest of their company), all will be revealed on their official website.
Oh, and I want my TWO DOLLARS.
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